Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: iCreateLtd on June 03, 2019, 10:36:48 AM

Title: Using face centres of object
Post by: iCreateLtd on June 03, 2019, 10:36:48 AM
Hi. 

I'm creating a stadium.  I'm using FP to distribute characters.

For the seats, I  have the top faces of where the character sits (just squares)

I've set distribution to Reference.

I've selected the seats object

I've set it to face centres

It's assigning 2 characters per face/object.

For clarity, I'm using a cube for this image

(https://i.ibb.co/n64f2gx/POLY.jpg) (https://ibb.co/34VWXrg)

How can I tell it to assign just 1 character.

The seats object is an editable poly.  It's not triangulated.

There are only 4 vertices per face (seat)

Any ideas?

Thanks
Title: Re: Using face centres of object
Post by: Rokas on June 03, 2019, 10:59:42 AM
Hi

Thanks for question. Forest Pack distributes items per face(Center of 3 verteces), not per polygon. Every Quad polygon has two triangle faces.

Hope this explains how ForestPack works.
Title: Re: Using face centres of object
Post by: iCreateLtd on June 03, 2019, 12:13:27 PM
Hi. 

Thanks for the reply. 

Can you think of any way I can get around this?

Thanks again
Title: Re: Using face centres of object
Post by: Rokas on June 03, 2019, 01:14:33 PM
Hi. you can explode current mesh to separate objects:
convert to mesh explode to objects:
(https://i.imgur.com/5RSbLiF.png)
Recenter pivots

Then Clone and align a new "triangle face" with clone and align tool:
(https://i.imgur.com/UA3jZTw.png)

Hope this helps