Good day,
I was wondering if anyone here has experience with a tricky problem I'm facing. Currently, I have two custom FP presets: one with my traffic vehicles where the lights are on and the driver is visible, and another with the same vehicles but materials adjusted so the driver is invisible and the lights appear off. Essentially, an Active and a Parked group.
I’d like to combine these into a single preset without duplicating vehicles in the geometry list. In other models and scenes (unrelated to FP), I often use CoronaMultiMap and/or BlendMtl/LayeredMtl to drive an object's material visibility. For this problem, I would take the headlight, taillight, and driver materials and inject a CoronaMultiMap into the self-illumination or opacity slot (depending on the material), where Object GBuffer ID 0 is OFF (Parked) and GBuffer ID 1 is ON (Active). Then, in the FP Item Editor, I would place all my car models and modify their User ID or Sub Item selection to set each as parked or active.
From what I can tell in the documentation, this isn’t currently possible within FP, forcing me to rely on two separate presets. I’m hoping someone has tried something similar and found a workflow to make it work, though I’m ready to accept it may not be feasible.
If that’s the case, could the devs kindly consider adding functionality—even as another FP material map node (like Colour or Edge)—that allows presets to include additional material options or variations through a selector, similar to CoronaMultiMap or CoronaSelectMap?
Cheers!