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Author Topic: using map as an area  (Read 1025 times)

mikegentile

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using map as an area
« on: May 16, 2014, 04:23:59 AM »
how can i use a map as an area?
when i use the map , i don't get a distribution map choice.
The spline acts as a mask of the distribution map.
how can i have a map act as a an area....and still use the distribution map?
-mG

iToo

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Re: using map as an area
« Reply #1 on: May 16, 2014, 09:25:23 AM »
In this case it would be necessary two maps: one for mask and other for distribution.
Although Forest cannot use more than one map, it can be done combining mask and distribution with a "Composite" texture, using it as Distribution->Map. In case that you need a custom map by area, just assign it to Areas->Override Dist.Map.

I hope that helps.
Carlos Quintero
iToo Software

mikegentile

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Re: using map as an area
« Reply #2 on: May 16, 2014, 05:12:02 PM »
yeah.... that works. it's just the controls for distribution size are then in the material instead of on the panel. :(
-mG

iToo

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Re: using map as an area
« Reply #3 on: May 16, 2014, 05:34:48 PM »
Well, not exactly. Even with procedural maps the parameters Density->Units and Density->Pixels are available to adjust the distribution size and density respectively.
Carlos Quintero
iToo Software