Hi Colin,
Well, because
Areas are disabled when using
Custom Edit mode, I would suggest you one of following options:
If you apply the
Vol. Select modifier over your spline used previously for Forest's "
Creation Tools purposes", with Stack Selection Level:
Vertex, Select By Volume:
Mesh Object (where you select your "Exclude Area") you can easily select all of these "unwanted vertexes" & by adding the
Edit Poly modifier you can delete those by hitting Backspace. Than if you select all Edges and hit
Create Shape you'll get a new spline just with "correct vetexes". This can be selected under Forest's
Creation Tools -
Along a Path.
In case you're using the V-Ray renderer, there is an easy workaround by using its
VRayDistanceTex. If you add that "Exclude Area" object under
VRayDistanceTex Objects and set inside / outside colors as on attached screenshot, this map can be later used in combination with the
Forest Color map in the
Get Color from Map -
As texture on Surface mode linked to the
Opacity slot. This way those items will be "invisible" for the renderer.
Hope you'll find it useful.
Best regards,