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UV Mode on Surface, cannot use geometry to exclude areas
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Topic: UV Mode on Surface, cannot use geometry to exclude areas (Read 991 times)
grue
Full Member
Posts: 107
UV Mode on Surface, cannot use geometry to exclude areas
«
on:
June 16, 2021, 04:10:38 PM »
i never noticed this before, but if i use UV Mode, I cannot then add a 3d geometry object to the Area in order to exclude scattering where that 3d geometry object is.
is there another way to use a piece of geometry to exclude?
thanks
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Rokas
Hero Member
Posts: 3324
Re: UV Mode on Surface, cannot use geometry to exclude areas
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Reply #1 on:
June 17, 2021, 09:40:06 AM »
Hi
UV mode does not support geometry exclude. You can have some control when using distance map. But it does not work fully as expected.
We will check this, but don't know if this can be fixed.
Anyway attached a sample scene, maybe it will give You some ideas.
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Rokas
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