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Topic: UV projection Mode (Read 687 times)
Nico3D
Newbie
Posts: 17
UV projection Mode
«
on:
November 25, 2021, 01:50:29 PM »
Hi,
Sorry for the basic question.
I have just one layer as "floors" so I need to UV instead XY, but how can I scatter randomizing?
Please check the attachment.
Thank you
Nico
«
Last Edit: November 25, 2021, 01:58:39 PM by Nico3D
»
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Paul Roberts
iToo Software
Hero Member
Posts: 2994
Re: UV projection Mode
«
Reply #1 on:
November 25, 2021, 03:57:59 PM »
Hi,
FP's distribution is map-based, so when using UV mode, areas with the same UVs will take the same distribution and randomisation. To solve this, change the UVs for each layer. Simply moving some of the floors around in the UVW Unwrap modifier should do the trick.
If it helps, we have a detailed tutorial on this topic which you can see here:
https://www.itoosoft.com/tutorials/populate-buildings
I hope that helps.
Paul
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Paul Roberts
iToo Software
Nico3D
Newbie
Posts: 17
Re: UV projection Mode
«
Reply #2 on:
November 25, 2021, 04:23:33 PM »
Hi Paul,
Thank you for letting me know.
The UVW Unwrap trick works well...
My problem is that most of the time "floors" are in just one layers.
Cheers
Nico
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