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Editing index.dat file
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Topic: Editing index.dat file (Read 1664 times)
Viz3D
Newbie
Posts: 32
Editing index.dat file
«
on:
February 17, 2020, 08:03:03 PM »
Hello,
is there any way we can edit the "index.dat" file of a forest library so we can hard code the maps path to a specific directory?
Adding something like:
Code:
[Select]
<mapspath>C:\forest library\maps</mapspath>
3dsmax's user paths configuration has a limitation on the number of paths someone can add to.
I guess I could do it by recreating the .mat file with the new maps path but editing the index.dat would be a non destructive approach.
Thanks in advance.
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Rokas
Hero Member
Posts: 3324
Re: Editing index.dat file
«
Reply #1 on:
February 18, 2020, 08:51:36 AM »
Hi, Viz3D
index.dat cannot include paths. What is more - it's used only for the distribution maps, not textures.
I have not reached the 3ds max External paths limits Yet. Out of curiosity, what is that limit ?
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Rokas
Viz3D
Newbie
Posts: 32
Re: Editing index.dat file
«
Reply #2 on:
February 18, 2020, 06:48:18 PM »
Hi Rokas,
the .xmp for the current project I'm working on right now (opened in Notepad++) stops at line 77 with 51 bitmap directories in it. The next line 78 (bitmap directory 52) has a half finished path saying: "Dir52=C:\Users\[USERNAME]\Documents\Forest". It should be something like: "Dir52=C:\Users\[USERNAME]\Documents\Forest Pack\libs\..."
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Last Edit: February 18, 2020, 06:49:59 PM by Viz3D
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