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Author Topic: Bug/ improvement : FP doesn't relink automatically to existing geometry  (Read 2444 times)

Pixelab

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When importing a FP object (and sometimes deleting a pre existing one with the same name) FP doesn't relink to geometry (and I think splines & surfaces too) and every geometry custom object ends up empty and has to be manually re-picked

Would it be complicated to have the FP object to come with a "dependency list" that check if those objects (geometry, splines, etc.) are already in the scene ?

A check with the name of the object would already solve 90% of our problems with this kind of import.

iToo

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Hi, this dependency list is already managed internally by Max.
When links are lost, usually is due to Max cannot find the linked asset (causes may vary). Unfortunately we cannot do much about that.

If you are merging a FP object from other scene, be sure to enable "Select Influences" and "Display Influences" in the Merge dialog. That will import all referenced assets, keeping the links.
Carlos Quintero
iToo Software

Pixelab

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If you are merging a FP object from other scene, be sure to enable "Select Influences" and "Display Influences" in the Merge dialog. That will import all referenced assets, keeping the links.

Yes, that's what we are doing right now.

But sometimes we modify assets (materials, geometry) for special cases and it would have been great to keep this. Relinking is then mandatory in this case.

MN4869

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I'm looking for similar functionality.

iToo

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In FP6 we introduced an option to select all dependences of the Forest object. It can be useful for these cases.

You can find it at Quad menu (select FP object, right click)->Select All Forest Dependences.

Carlos Quintero
iToo Software