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Author Topic: Creating a snake skin  (Read 991 times)

mossawi

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Creating a snake skin
« on: December 15, 2015, 10:41:07 PM »
Hi guys,

I could really use your help, whats the best approach for me to achieve something like this with forest pack?





Thanks a lot!

iToo

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Re: Creating a snake skin
« Reply #1 on: December 16, 2015, 08:29:28 AM »
Hi, it may be done just scattering the scales over a UV Surface. As shown here, the image was picked from the Surfaces documentation:



If you need help to create it, or a sample scene please ask us.
Carlos Quintero
iToo Software

mossawi

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Re: Creating a snake skin
« Reply #2 on: December 18, 2015, 02:41:49 PM »
Thanks a lot for the reply, the document is very helpful.

I've created the skin scales, and it works perfectly on a flat surface. Once I apply it to an S shaped snake body, The scales are distributed properly, except they are all straight, how can I make it rotate on the XY axis following the same flow of the snake body?

Thanks!

Paul Roberts

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Re: Creating a snake skin
« Reply #3 on: December 18, 2015, 03:53:17 PM »
Hi,

For that purpose you should turn on UV Transform. It'll rotate the objects to follow the UV coordinates.



Thanks!

Paul
Paul Roberts
iToo Software

Paul Roberts

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Re: Creating a snake skin
« Reply #4 on: December 18, 2015, 04:17:00 PM »
Hi,

I've attached a simplified scene so you can see a typical setup.

Thanks!

Paul
Paul Roberts
iToo Software

mossawi

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Re: Creating a snake skin
« Reply #5 on: December 18, 2015, 04:30:47 PM »
Thanks so much very kind of you!