Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: grue on November 05, 2020, 08:08:20 PM

Title: VRAY GPU rendering with EDGE MODE?
Post by: grue on November 05, 2020, 08:08:20 PM
hello. is it possible for edge mode to be used with VRAY GPU rendering?  possible for future development?

thanks
Title: Re: VRAY GPU rendering with EDGE MODE?
Post by: Rokas on November 05, 2020, 09:29:35 PM
Hi,

I'm afraid there are several limitations to implement features like Forest Color (http://docs.itoosoft.com/display/FORESTPACK/Forest+Color) or the Edge Boundary Checking (http://docs.itoosoft.com/display/FORESTPACK/Areas#Areas-Topreventscattereditemsfrom%22leaking%22outsideanareaperimeter) mode for this render engine. The reason is that these features work at render time, and require a custom shader for each renderer (a piece of code which runs directly in the render engine). But V-Ray RT doesn't support any third-party shaders (there is no SDK, so we cannot write code for it).

I would suggest you to use the work-flow shown in the Grass Edges (http://www.itoosoft.com/tutorials/tutorial_grass_edges.php) tutorial.

Best regards,
Title: Re: VRAY GPU rendering with EDGE MODE?
Post by: grue on November 05, 2020, 10:55:43 PM
thanks.  i was looking at switching from irayplugin render engine to vray. i do really like the edge mode with vray cpu!  oh well.
Title: Re: VRAY GPU rendering with EDGE MODE?
Post by: allemyr on November 06, 2020, 10:36:55 AM
Thx for your explanation when we understand the V-ray GPU problem its easier to take the solution and just do it that way, you set it up once so its not much work.