Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Bobby Parker on March 12, 2020, 11:05:01 PM

Title: VRay GPU
Post by: Bobby Parker on March 12, 2020, 11:05:01 PM
My colors are way off when using GPU. I am using tan and brown gravel, but it is rendering black and white. This works with CPU, so it isn't a path thing.

Title: Re: VRay GPU
Post by: Bobby Parker on March 12, 2020, 11:05:21 PM
Here is what I am using
Title: Re: VRay GPU
Post by: Michal Karmazín on March 13, 2020, 10:38:44 AM
Hi,

Would you mind to specify your actual software configuration (3ds Max, FP & V-Ray versions used)? Thanks in advance.

Best regards,
Title: Re: VRay GPU
Post by: Bobby Parker on March 16, 2020, 09:56:59 PM
Well, I can say the latest in them all. 3DS MAX, VRAY and Forest
Title: Re: VRay GPU
Post by: Rokas on March 17, 2020, 08:22:20 AM
Hi

I have just doublechecked and it works fine here:
(https://i.imgur.com/pjWbOCI.png)

Would You please archive misbehaving ForestObject and attach it here or send (https://forum.itoosoft.com/faq/how-to-send-a-file-to-itoo-software/) it to us to doublecheck.

Thanks.
Title: Re: VRay GPU
Post by: SamR on July 06, 2020, 11:16:36 AM
Apologies if I've put this in the wrong place. First time commenting on this forum.

I render using Vray GPU and have 2x 2080ti. So a total of 22GB to play with.
I have a project coming up that will have an incredible about of forest pack on a huge landscape..planting, grass, gravel, ponds..the works.

I've been looking online and I couldn't find anywhere a rundown of the best practices and techniques when using vray GPU with forest pack.

Obviously, I have limited memory and need to keep render times down (as much as possible).

So, I guess I’m just looking for tips and tricks to make sure I don’t run out of memory Midway through the project and more sure I’m not rendering for a week haha.

Hope that all makes sense and thanks in advance

Sam
Title: Re: VRay GPU
Post by: Paul Roberts on July 06, 2020, 12:21:11 PM
Hi,

Thanks for the question. Rendering on the GPU shouldn't be too different from rendering on the CPU in terms of how to optimize. There are a couple of things to keep in mind.
You might also find this tutorial of use: Tips for Mastering Large Scale Environments (https://forum.itoosoft.com/Tips for Mastering Large Scale Environments)


You should also take a look at what features are supported in V-Ray GPU (https://docs.itoosoft.com/forestpack/requirements). Due do some technical limitations animation, edge mode, and tint by element are not supported.


I hope that helps,


Paul