Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: JTP Vis on June 16, 2015, 12:22:03 PM

Title: VRay proxies versus geometry
Post by: JTP Vis on June 16, 2015, 12:22:03 PM
The question is simple:

Which works best for Forest Pack: VRay Proxies or Max geometry?

What are the benefits of either?

Cheers,

Bill
Title: Re: VRay proxies versus geometry
Post by: Michal KarmazĂ­n on June 16, 2015, 12:36:33 PM
Hi Bill,

The performance is almost the same and there are only some differences in memory impact - as a general rule, we suggest to use regular objects. In all cases Forest transforms the data to VRay's native render primitives. In this "mesh or proxy?" (http://forum.itoosoft.com/index.php?topic=863.msg2861#msg2861)  post you can find a detailed pros and cons between objects / proxies comparison.

Hope you'll find it useful.

Best regards
Title: Re: VRay proxies versus geometry
Post by: JTP Vis on June 16, 2015, 12:41:23 PM
Thanks for the reply. I did try a search to see if it had been asked before, but I obviously didn't search for the right things.

Cheers,

Bill