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Author Topic: VRay RT restrictions?  (Read 592 times)

QG3556

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VRay RT restrictions?
« on: June 22, 2016, 12:17:13 AM »
I must be doing something simple the wrong way, but I can't get any of my Forest objects to render in Vray RT except for the ones I'm using from the library, a mulch and a grass preset. None of my trees, mostly purchased from various sources, shows up. Everything works well in the regular vray adv render.

According to Vray Messages I have about 2GB available out of the 6GB on the card. I'm using 3da Max 2016, Vray 3.40.01 and FP Pro 5.0.3.

I know this is supposed to work so what can it be?

Michal Karmazín

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Re: VRay RT restrictions?
« Reply #1 on: June 22, 2016, 10:26:36 AM »
Hi,

Though, as I can see on Chaos Group's forum, it's already sorted out, let me post it here too.

It's possible to enable / disable V-Ray proxy objects under V-Ray RT Options - Geometry - VRayProxy objects (note that on the GPU, proxies do not have their memory-saving properties as they have in the CPU engine and the production renderer; currently, they are replicated everywhere they are needed. This will be optimized in a future release of the V-Ray GPU engine).

Let me add, that this V-Ray RT setting is for ActiveShade Mode. If V-Ray RT is selected for Production Rendering Mode, such parameter is not available.

Best regards,

QG3556

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Re: VRay RT restrictions?
« Reply #2 on: June 22, 2016, 05:41:36 PM »
THank you Michael, I did indeed find it yesterday. It was so obvious I didn't find it and since there were no warning or message I assumed it was something technical.