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Author Topic: Procedural noise for scattering?  (Read 461 times)


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Procedural noise for scattering?
« on: June 30, 2023, 05:10:19 AM »
Can you add Procedural noise for scattering?   It never tiles or repeats

Paul Roberts

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Re: Procedural noise for scattering?
« Reply #1 on: June 30, 2023, 10:15:26 AM »

Thanks for the suggestion. Forest Pack at it's core is map based, but you can easily use a procedural noise map for distribution. Just create one using Max's native procedural maps and apply it to the Distribution map slot. We have a handy tutorial on how to use the distribtion map settings that might be on interest, you can see it here:

I hope that helps,

Paul Roberts
iToo Software