Forest Pack > Forest Pro (*)

Vraydistancetex used as mask for displacement - not working

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steve3duk:
I'm using the above setup. I have a composite displacement map with multiple displacements affecting different areas of a fairly large terrain.

I also have a road going through the terrain. I'm using vraydistancetex to graduate the ground displacement up to the road. This works with the displacement but the effect - follow displace surface (vray) is not working completely. When I use the vraydistancetex as a mask it is looking like it is completely ignored.

Any ideas why this is happening? Is it because it is only a render time effect? Would there be another way of doing this?



steve3duk:
I've just found this topic. I'm guessing this is the same issue. I've made sure that the forest object is set to 0,0,0...it already was, so I still have the problem.

https://forum.itoosoft.com/forest-pro-(*)/follow-disp-surf-not-working-with-vray-distance-tex/

steve3duk:
Here is an example of one of the masks used in the composite for the displacement.

Michal KarmazĂ­n:
Hi,

Please try using the attached version of such an Effect - it's using fpItem.position instead of fpItem.distUVW. I hope that helps.

Best regards,

steve3duk:
Thanks. This seems to have resolved the issue with the vraydistancetex but now I have items floating above the ground level further away which weren't floating when using the standard follow displacement (Vray ) effect.

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