Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Lupaz on July 18, 2022, 06:45:02 PM

Title: Ways to exclude in UV mode?
Post by: Lupaz on July 18, 2022, 06:45:02 PM
Hi there,

How would you exclude an area in the attached case?
Thanks.
Title: Re: Ways to exclude in UV mode?
Post by: Paul Roberts on July 19, 2022, 11:22:29 AM
As I recall, that render was done by applying the FP object to a UV surface. It's not currently possible to use exclude areas in that mode, but it something we're actually looking into improving at the moment.

Best,
Paul.
Title: Re: Ways to exclude in UV mode?
Post by: Lupaz on July 19, 2022, 03:26:23 PM
Thanks.
How about a distance map? Is that possible? For example, with Corona distance map and a volume in the area that I want to exclude from?
Title: Re: Ways to exclude in UV mode?
Post by: RealViz on July 19, 2022, 03:28:41 PM
I think using a classic boolean or better tyBoolean will serve very well.
Title: Re: Ways to exclude in UV mode?
Post by: Paul Roberts on July 19, 2022, 03:59:03 PM
Thanks.
How about a distance map? Is that possible? For example, with Corona distance map and a volume in the area that I want to exclude from?

This should work if you use the distance map as a Distribution texture. Note that you generally need to set the FP object to world origin when using Distance maps in this way.

Cheers,
Paul