Forest Pack > Forest Pro (*)
Ways to exclude in UV mode?
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Lupaz:
Hi there,
How would you exclude an area in the attached case?
Thanks.
Paul Roberts:
As I recall, that render was done by applying the FP object to a UV surface. It's not currently possible to use exclude areas in that mode, but it something we're actually looking into improving at the moment.
Best,
Paul.
Lupaz:
Thanks.
How about a distance map? Is that possible? For example, with Corona distance map and a volume in the area that I want to exclude from?
RealViz:
I think using a classic boolean or better tyBoolean will serve very well.
Paul Roberts:
--- Quote from: Lupaz on July 19, 2022, 03:26:23 PM ---Thanks.
How about a distance map? Is that possible? For example, with Corona distance map and a volume in the area that I want to exclude from?
--- End quote ---
This should work if you use the distance map as a Distribution texture. Note that you generally need to set the FP object to world origin when using Distance maps in this way.
Cheers,
Paul
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