Itoo Software Forum

Author Topic: When objects are Xreffed their scene units scale aren't remembered  (Read 1071 times)

alexrecentspaces

  • Newbie
  • *
  • Posts: 27
  • Recent Spaces
    • recentspaces.com
Small bug or something that can be improved:

If I have a FP with some objects loaded in via the Library, and I have those objects come in to the scene as xrefs rather than embedding into the scene, and those objects are not in the same units as the scene, every time I open the max file there is a scene unit scale mismatch and I have to hit "ok" for every object, which can take a long time to do if there are lots of them. It looks like the FP/max scene isn't "remembering" that you are wanting to rescale/adapt them all to the scene units.

Thanks,
Alex York
Recent Spaces

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1555
Re: When objects are Xreffed their scene units scale aren't remembered
« Reply #1 on: June 07, 2017, 01:30:08 PM »
Hi,

The annoying XRef Object Merge: Units Mismatch warning window issue in 3ds Max 2016 was reported to Autodesk and as mentioned in this related post: "Unfortunately, as this issue isn't related to our plug-in at all (it'll happen in any scene using several XRefs that doesn't match the scene unit set-up), we can't do much more in this case. Thanks for your comprehension."

As far as I know, there's no similar "problem" in the 3ds Max 2017 / 3ds Max 2018.

Best regadrs,

alexrecentspaces

  • Newbie
  • *
  • Posts: 27
  • Recent Spaces
    • recentspaces.com
Re: When objects are Xreffed their scene units scale aren't remembered
« Reply #2 on: June 07, 2017, 01:31:54 PM »
Hi,

The annoying XRef Object Merge: Units Mismatch warning window issue in 3ds Max 2016 was reported to Autodesk and as mentioned in this related post: "Unfortunately, as this issue isn't related to our plug-in at all (it'll happen in any scene using several XRefs that doesn't match the scene unit set-up), we can't do much more in this case. Thanks for your comprehension."

As far as I know, there's no similar "problem" in the 3ds Max 2017 / 3ds Max 2018.

Best regadrs,

Ah! That's great to hear, if it's been fixed by AD already... thanks very much.
Alex York
Recent Spaces