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Author Topic: Increase density per object  (Read 1725 times)

Macker

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Increase density per object
« on: June 21, 2018, 04:42:09 PM »
Hey guys,

I've got what is probably a once-in-a-lifetime issue... I'm trying to make a stabilised moss wall (just google image search it).

I have two moss patches that I'm scattering - one big, one small. I'm using diversity clusters to create patterns on the wall. It looks quite good however the issue is the density appears to change because of the size difference between the two patches.

If I increase the density, you can no longer see the "shape" of the large moss patches and they all blend into one, and if you decrease the density so that you can see them individually then the small objects have large gaps between them.

What is a good way to solve this?

Michal Karmazín

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Re: Increase density per object
« Reply #1 on: June 22, 2018, 02:10:59 PM »
Hi,

A recommendable work-flow for these purposes (and probably the easiest), would be to create multiple Forest objects (for each "layer") - you can use the "first" FP object as an Exclude Area in the "second" one to blend them - this way you'll have better control over all settings individually. Hope that helps.

Best regards,