XFrogPlants for 3ds Max included formerly just Standard
materials for the Scanline renderer (and this could possibly cause lightning issues with other render engines like V-Ray). We highly recommend you to get the best results with Forest Pack, to run the Material Optimizer
once you import the XFrogPlants models into the scene. With this utility you can benefit of improved render times and realistic look only with a single click. To use it open the Materials
rollup in your Forest object and press the Optimize Materials
button. In your case please convert materials to the native VRayMtl.
Also, would you mind to double check, you have the path to used textures properly configured? XFrog Catalog does not configure texture paths, this is responsibility of the user.
Usually the texture paths must be added to the Max configuration, using Customize
->Configure User Paths
, but XFrog uses a texture folder for each model, so the number of paths may be very high, when using multiple libraries.
In this case we suggest to copy all textures in an unique folder, adding the folder to User Paths. To help you with this process, we have written the "XFrog Texture Maps Collector
" Max script that collects all textures with a single click. You can download the script from here
Unzip the .ms
file and launch it from MAXScript->Run Script. Select the source and destination folders, and click Collect to copy the files. When finished, add the destination path to the Max's configuration (User Paths).
Feel free to check more information about Forest Pack support for XFrog models here