I have lots of huge scene to edit in my project. The surface meshes of the Forest Objects often have a large number of polygons. I have a serious question to ask. I want to make sure if there will be any problem in network rendering.
1. Will there be any problem if I use the Xmeshloader object as the surface meshes ?
2. Will there be any problem if I use the Xref object as the surface meshes ?
3. Another question is will there be any problem if I use the Xref objects or Xmeshloaders as source nodes in Railclone ?
Please let me know because I must keep the scene files as small as possible. Thanks to your answers.
MAX2012 64bit FP4.3.7 Railclone 2.3.3 Vray 2.4 win7 64bit