Hi, apologies for the delay in replying. For some reason we have not received the notification for this forum's thread.
I will try to explain in detail how the maps system works, and how to deal with it:
As you know, when Max cannot find a map, it uses the paths defined in Customize->Configure User Paths->External Files
as alternative routes.
Since Forest cannot hack the way this works, it only can add the map paths used by the libraries to "External Files", so all textures can be loaded correctly.
When Max runs on interactive mode, the first time that a FP object is used, Forest checks if all textures are added. If not, it shows a question dialog, and adds the paths automatically.
But in render nodes, it has no sense to show the dialog, so the maps are always (silenty) added.
From where Forest takes the path which must be added ? From these registry keys, which are created during the installation:HKEY_CURRENT_USER\Software\Itoo Software\Forest Pack Pro\TexturePaths
HKEY_LOCAL_MACHINE\SOFTWARE\Itoo Software\Forest Pack Pro\TexturePaths
Note: Forest adds all folders found in the specified paths recursively. It's not necessary to define each level individually.
(changed in FP 6.0.7 and above).
In FP5 the texture paths were fixed, because all assets were included in the setup program. Futhermore, all preset maps were included in an unique folder (at C:\Program Files (x86)\Itoo Software\Forest Pack Pro\maps\Presets
But in FP6, the assets are installed separately by Update Manager, and the new presets (as "Layered Lawns" and "Vertical") have a local folder for their maps.
We had to change the system because the old method was limiting enormously the number of libraries and assets we could include.
When one of the new libraries is used on Max (interactively), Forest shows a question dialog to add the local map path to the configuration. But it doesn't do anything in render nodes.
And when Update Manager installs the old presets, it adds the maps path to the "TexturePaths" registry key (C:\Users\carlos\AppData\Local\Itoo Software\Forest Pack Pro\maps), but it DOES NOT add the paths for the new libraries.
(changed in FP 6.0.7)
This is the reason why your render nodes cannot find the new textures.
Also if you have installed the assets in a network folder (as defined here
), Update Manager never is launched in the render node, and the path for old presets is not added either.
How to solve it ?
First, we are working in the Update Manager to solve several issues, and have plans to rewrite completely the unattended instalation mode.
We also must find a way to configure the maps in render nodes easily, to solve the limitations described above. But please note this is a laborious process, and will take some time.
Until then, i suggest you use HKEY_CURRENT_USER\Software\Itoo Software\Forest Pack Pro\TexturePaths
to configure in the render nodes all texture paths you need.
In this way, Forest will add them automatically to "External Files".
Alternatively, you can use the procedure described here
, to configure the texture paths directly in the Max configuration.
I included a sample registry file, which you can use as basis (the paths are fictional).
Please, don't hesitate to ask if you have any doubt.