Hi Carlos,
First congrats on this new addition. I have always been yealous bout Baga Ivy Generator for Blender and this is the perfect "alternative" for 3dsMax:)
What I mean is more 3D behaviour. All the tools I know of (Baga and Ivy by EVVisual) can detail the branches mostly in the 2D plane (or the polygons of the object you are painting on). But when I want some close-up of branches curling around each other (see attached pic) I have to resort to GrowFX. It doesn't have to be physically correct, just the appearance of branches around branches. Maybe the possibilty to define 1 or 2 or 3 or 4 branches around the baseline with subbranches curling around a few times before they span out.
Other things I am missing are a falloff region along the trunk/branch/subbranches at which leaves start to grow (2nd pic). Also the possibility to set an attractor towards where branches tend to grow (light/sun, custom attractor). Branch and leaf tendancy should not necessarily be the same, even if phys. correct. A long time ago I have seen a plugin (think it was Houdini), where you could "comb" the direction of branches after which the ivy regenerated quite physically correct.