Hi, I just noticed that adding a forest edge map to opacity slows down rendering, even if there is no forest pack or areas not using edge mode.
I thought it might be corona, but seems like it forest. And seems like this problem existed before v9.
I'm afraid some performance hit is normal.
Even if you don't use Edge mode, just adding ForestEdge to the opacity slot, triggers this process for each raytrace hit:
1) ForestEdge gets the underlying object and raytrace data.
2) It calls to Corona, to identify if the hitted object is a Forest or not, and what sub-item is rendered.
3) With this information, ForestEdge returns the base color or applies the edge cutting.
The difference in speed between 8.26 and 9.01 indicates something wrong with forest pack I guess. I did a few renders for each forest and scatter and got the same results each time.
Please give us some time to make tests. We'll also check if there is some difference in the code of ForestColor/ForestEdge between FP8 and FP9.