Itoo Software Forum

Author Topic: FP7 Unity exporter - few comments and questions  (Read 98 times)

Morne

  • Jr. Member
  • **
  • Posts: 72
FP7 Unity exporter - few comments and questions
« on: November 10, 2020, 12:50:26 PM »
Hi Guys

1)
The readme included in the zip, says in the description to refer to
https://docs.itoosoft.com/unity
however I get a "page not found" with that address

Can we maybe get a pdf with some colourful step by step sample images, the url updated with the correct address with some colorful visual info. The readme is not very clear on exactly what to do

The readme also says at the bottom in the notes to refer to
https://www.itoosoft.com/unityexporter
This url also does not work

2)
Does it work with URP and HDRP?

3)
If it works with HDRP, does it also work with Raytracing?

4)
If 2 and 3 is a no, can we get a rough roadmap timeframe?

5)
Can we get a similar tool for RailClone?

Excited to see you are giving some loving to Unity! I know the readme says 2019, but I'm eager to try it out on 2020.2.a04 with HDRP 11.0 (if it even works with HDRP)

« Last Edit: November 10, 2020, 12:59:38 PM by Morne »

Rokas

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2668
    • iToo
Re: FP7 Unity exporter - few comments and questions
« Reply #1 on: November 10, 2020, 01:52:22 PM »
Hi. Stay tuned and follow the news. Docs are not scheduled to be updated until public release.
Rokas
iToo Software

Morne

  • Jr. Member
  • **
  • Posts: 72
Re: FP7 Unity exporter - few comments and questions
« Reply #2 on: November 10, 2020, 01:56:24 PM »
Hi. Stay tuned and follow the news. Docs are not scheduled to be updated until public release.

and my other questions?

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1769
Re: FP7 Unity exporter - few comments and questions
« Reply #3 on: November 10, 2020, 02:09:56 PM »
Hi Morne,

Thanks for the feedback and the questions.

1. The links won't be available until the final release I'm afraid. The plugin is still under active development so there may be changes yet. Sorry about that. We'll be releasing videos about features throughout the beta period, so expect one for Unity soon! In the meantime, I'll make a quick step-by-step document.

2,3. &4. We're exporting the actual geometry and materials via FBX, so it's support anything that a normal FBX export to Unity supports. The plugin doesn't perform any conversion of materials using our own algorithms. Our plugin takes the assets imported from FBX and clones/instances them to match the location, rotation and scale from 3ds Max.

5 We're actually developing the tool simultaneously for Forest Pack and RailClone, so you can expect that in an update soon too!


Hope that helps, please let us know what you think.

Paul
Paul Roberts
iToo Software

Morne

  • Jr. Member
  • **
  • Posts: 72
Re: FP7 Unity exporter - few comments and questions
« Reply #4 on: November 10, 2020, 02:32:45 PM »
Hi Morne,

Thanks for the feedback and the questions.

1. The links won't be available until the final release I'm afraid. The plugin is still under active development so there may be changes yet. Sorry about that. We'll be releasing videos about features throughout the beta period, so expect one for Unity soon! In the meantime, I'll make a quick step-by-step document.

2,3. &4. We're exporting the actual geometry and materials via FBX, so it's support anything that a normal FBX export to Unity supports. The plugin doesn't perform any conversion of materials using our own algorithms. Our plugin takes the assets imported from FBX and clones/instances them to match the location, rotation and scale from 3ds Max.

5 We're actually developing the tool simultaneously for Forest Pack and RailClone, so you can expect that in an update soon too!


Hope that helps, please let us know what you think.

Paul

Awesome, thanks Paul and team, looking forward to more on this!