I saw a nice sneak peek of 5.0.0 where a ball was dragged through the grass field. Grass was affected by the ball depending of distance, angle, etc. Like a simple collision engine.
Since I am new in this scripting (I can script in krakatoa magma, stoke and genome, but it is more node based approach) i struggle to write this effect for fpp5. I know how the algorithm should work, but I am a total goon in fpp syntax, even with docs provided.
The algorihm would be:
Take selected geometry as deformer > measure distance from deformer's surface > rotate myself away or along tangent of the deformer (+ multiply angle value by a factor provided by user).
Sounds easy, but there are many details that I can't even know how to start.
thanks for eventual help