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Author Topic: Objects show up outside spline area - transform issue  (Read 690 times)

CQ4380

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Objects show up outside spline area - transform issue
« on: October 09, 2016, 09:57:55 PM »
Hey

I guess that the check is being made before the transformation of object and not after. Maybe a dual check needs to be put in place, 1 before to simplify math and second after to clean up any transform errors that might happen due to large numbers. Here is screnschot example.

Is there a work around maybe ?

iToo

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Re: Objects show up outside spline area - transform issue
« Reply #1 on: October 10, 2016, 10:17:54 AM »
Hi, i will check what it can be done, but it's problematic to modify the scattering workflow because is very complex, with multiple dependences. A minor change would introduce many new bugs.
Besides that, this change will modify the distribution of older scenes. If possible, we prefer to not add more parameters, because the plugin is very complex actually.

Unfortunately there is not a work around for this limitation.
Carlos Quintero
iToo Software