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Author Topic: Unity Importer - Various Version Tests - Fail and Success  (Read 703 times)

Morne

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Unity Importer - Various Version Tests - Fail and Success
« on: December 11, 2020, 10:25:10 AM »
Hi Guys

Finally got a chance to give this a spin. Initially I had issues installing the Itoo Importer into my version of Unity, but after some tests I managed to get it to work.

Here's some results from installing the Itoo Importer into various Unity versions:

///////////////////////////////////////////////////////
2019.4.3f1 - standard pipeline - success

2019.4.3f1 - HDRP 7.4.3 - success

2020.2.0b7 - standard pipeline - Obsolete APIs. Will automatically upgrade - success

2021.1.0a8 - standard pipeline - Exception occured inside BeeDriver: System.IO.FileNotFoundException

2021.1.0a8 - standard pipeline - copy the auto converted scripts over from 2020.2 - success

2021.1.0a8 - HDRP 11.0 with Raytracing  - copy the auto converted scripts over from 2020.2 - success
///////////////////////////////////////////////////////

So seems with 2020 there was an API change and the Itoo scripts were automatically converted. Weirdly with the latest Unity alpha version, it did not auto convert the scripts and didnt even warn about obsolete APIs, it just failed. I managed to "fix" that by simply copying over the auto converted scripts from 2020.2.

Thats probably something you guys can look at. You'll need 2 importers. 1 for Unity 2018 and 2019, and another for 2020 and newer.

I have not yet tested the ECS version of the importer.

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Anyway, so on to the next thing. In max I made a simple max plane and on top of it stuck a forest using 3 different trees from the starter pack library. About 85 trees in the forest object. Exported that using the Itoo Unity exporter, and imported it into may latest Unity version "2021.1.0a8 - HDRP 11.0 with Raytracing". This works LOVELY!!!

In this case one of the trees had a weird rotation though, but its not the .forest fault. I imported the resulting fbx back into Max to see what the issue is, and sure enough, I found my 3 trees as expected, but weirdly the one had a weird rotation in the fbx! I'll do some more tests later when I get a spare moment. For now, see the attached images:

« Last Edit: December 11, 2020, 02:32:26 PM by Morne »

Paul Roberts

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Re: Unity Importer - Various Version Tests - Fail and Success
« Reply #1 on: December 11, 2020, 02:14:39 PM »
Hi Morne,

Thanks for the detailed feedback. I've passed it on to the team so they can look into it in more detail.

Cheers,

Paul
Paul Roberts
iToo Software

Morne

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Re: Unity Importer - Various Version Tests - Fail and Success
« Reply #2 on: January 15, 2021, 09:52:12 AM »
Hi Paul

Just checking in to see if the team has any update for the Unity importer?




David

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Re: Unity Importer - Various Version Tests - Fail and Success
« Reply #3 on: January 21, 2021, 03:30:03 PM »
Hi Morne,

I haven't been able to reproduce your error. Have you tried with an stable version? instead of an alpha or beta?

Best Regards.