Hi Michael, thanks for the reply. I have sent you the scene to check. I tried tweaking most of the values (including death distance) without the result being good: ivy not going through the glass sides/roof. If I manage to find a setting where it doesn't rest of the ivy is not the result I want. Death distance can work to a certain degree, but then I have to increase the growth % and result is just a very dense and close fitting ivy.
Basically, for a fast and efficient use case in commercial projects, I think there are way too many parameters needing to be tweaked for this simple effect of not having the ivy grow through a wall/roof. "Just" having a dedicated object that the ivy will bounce off of and no through would be user friendly and fast - probably not to develop as a feature, but yeah

Like we have more advanced exclude options in forestpack. Maybe something so the ivy wines bounces away from the exclude object normals?
Oh, and can we have forest ivy shop up in the Forest Lister panel? I hate having to find it in the viewport and click it to edit. Especially in big scenes. Often I even have to go to wireframe mode, just to be able to select the ivy object.