Itoo Software Forum

Other boards => General - Off Topic => Topic started by: George on October 06, 2011, 05:30:16 AM

Title: 3D texture synthesis as a plugin
Post by: George on October 06, 2011, 05:30:16 AM
One problem we all face is with 2D textures. The corners don't match up, or if they do, its only on a few important ones, or we might have to manually paint the seam in or whatever. This is solved by a method known as texture synthesis, where the texture data itself becomes a mathematical function in 3D, so corners are not more and no less important as a flat plane. The best method i've come across is described here:

http://www.robjagnow.com/research/jagnow-thesis.pdf (http://www.robjagnow.com/research/jagnow-thesis.pdf)

This would be an instant buy for me if it were a Max plugin :)
Title: Re: 3D texture synthesis as a plugin
Post by: iToo on October 06, 2011, 08:34:13 PM

I've taken a quick look, and it seems very interesting. I think it is the same technique discussed here:

http://www.chaosgroup.com/forums/vbulletin/showthread.php?49718-VrayISO-modifier&highlight=bercon (http://www.chaosgroup.com/forums/vbulletin/showthread.php?49718-VrayISO-modifier&highlight=bercon)

Title: Re: 3D texture synthesis as a plugin
Post by: George on October 07, 2011, 04:37:10 AM
Well, sortof. It's more about creating a procedural function from an image. You don't necessarily have to create an ISO surface from it or even displacement - it's just that the surface grabs its coordinates from 3D rather than UV.