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3D texture synthesis as a plugin

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George:
One problem we all face is with 2D textures. The corners don't match up, or if they do, its only on a few important ones, or we might have to manually paint the seam in or whatever. This is solved by a method known as texture synthesis, where the texture data itself becomes a mathematical function in 3D, so corners are not more and no less important as a flat plane. The best method i've come across is described here:

http://www.robjagnow.com/research/jagnow-thesis.pdf

This would be an instant buy for me if it were a Max plugin :)

iToo:

I've taken a quick look, and it seems very interesting. I think it is the same technique discussed here:

http://www.chaosgroup.com/forums/vbulletin/showthread.php?49718-VrayISO-modifier&highlight=bercon

George:
Well, sortof. It's more about creating a procedural function from an image. You don't necessarily have to create an ISO surface from it or even displacement - it's just that the surface grabs its coordinates from 3D rather than UV.

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