It's been years I'm trying to figure a way to projection map UV through splines, but I don't think it exist.
I just wanted to double check as this would literally change my way of working.
This is a example of what I would like to achieve, to do so, I had to draw the map in PS and redraw the splines in max, but the idea is to have the black driving by the splines dynamically.
Because this would be spline driver, like procedural maps, it would not be capped to any map resolution.
Is something like this possible?
I know you guys do something similar inside FFP.
Would it be possible to have something similar that would be a map or a modifier to drive mat ids from a multi sub mat on a object?