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Automatic Absolute Map Paths for HQPlants?
alexrecentspaces:
Hi folks,
Is it possible to somehow force all maps for the HQPlants to point to a specified location? What I mean is that when I create a new Forest object and add something from, say, HQPlants2 library, all the maps on that object (whether it's xrefed in or local to the file) point to the following dir:
E:\HQ_Plants_2\maps
What I would love is for forest to automatically re-path all maps for these files to my resources dir:
Z:\3DModels\!itoosoft\hq_plants_2\hq_plants_2\maps
And so on for the others.
Is this possible somehow without having to go through the asset tracker and repath manually every time? What I do not want to do is add these paths as custom User Paths because the maps will be "Found" on DR nodes. I need them to be "Ready" and absolute paths so I can be sure they are the correct maps.
Many thanks,
iToo:
Would be very problematic to add this functionality, because it should work with multiple paths (at least one for each library), allowing to the user to define these paths in some way... too complex, at the end we would be creating a tool similar to the Asset Tracker.
As general rule, we try to not replicate functions which can be done with the standard Max tools (in this case the Asset Tracker and the User's paths).
alexrecentspaces:
--- Quote from: iToo on April 25, 2013, 12:04:56 PM ---
Would be very problematic to add this functionality, because it should work with multiple paths (at least one for each library), allowing to the user to define these paths in some way... too complex, at the end we would be creating a tool similar to the Asset Tracker.
As general rule, we try to not replicate functions which can be done with the standard Max tools (in this case the Asset Tracker and the User's paths).
--- End quote ---
Ok thanks for letting me know. I guess one other alternative would be to go into each max file for the HQ libraries and repath all the maps. Maybe there's a script to do this out there... would save a huge amount of time repathing everything on every project.
KJ4602:
Hello,
It seams that I'm currently dealing with this same configuration problem...
When I pick the library path wich is located on a network dirve (O:) forest pack install the library without any problem, but the maps get another location, direct from the drive and not from network drive wich results in missing maps on the render slaves.
I'm now trying to force the maps from the "Distribution Map" rollout to be looked at my maps drive, to allow access by the render slaves, but I couln't figure how, is this possible?
Thank you in advance.
Kind regards,
Gonçalo Próspero
iToo:
Just add your network paths to Customize->Configure User Paths->External Files. Max will search the maps files in these folders.
In case you can't run Max interactively (i.e. the render nodes), the texture paths are defined in the following ini file:
C:\Documents and Settings\<username>\Local Settings\Application Data\Autodesk\3dsmax\<max version>\enu\3dsmax.ini (see the [BitmapDirs] section)
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