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Other boards => Other free plugins => Topic started by: opet on December 05, 2008, 03:14:29 PM

Title: Glue - How to inherit vertex normal rotation from surface?
Post by: opet on December 05, 2008, 03:14:29 PM
Hey,

Glue works great, but I have one problem that I can't work out. When I project a spline on a surface (currently a race track with curved turnes), the projected spline doesn't follow the surface normals. As in the vertices all have the same normals/gizmo rotation. Any way to solve this problem?

Cheers,

√ėyvind
Title: Re: Glue - How to inherit vertex normal rotation from surface?
Post by: iToo on December 05, 2008, 04:59:20 PM
Hi,

No, sorry. Glue doesn't use the surface normals for any operation, it only takes the elevation points to place the vertices.