Hi,
Spline Offset is often messing up Railclones/Distance Texture shading one rendered over network (we're using Pulze RM to manage network rendering if that matters).
The setup between machines is exactly the same, same Max, RC, FP, Corona and other plugins versions.
Issue often looks like attached. Same scene rendered locally (i.e. on the node that produced incorret result via network) will render absolutely fine.
Obviously the issue can be resolved with collapsing modifier stack, although this is not always preferable option. Could this be addressed somehow?
Would it be possible to cache spline offset result somehow? So that the values are locked, but can be eddited again when neccessary?
Thaks!