Itoo Software Forum

RailClone => RailClone Lite => Topic started by: johnlanius79 on August 17, 2018, 04:57:26 PM

Title: Brick Building with Noise Modifier
Post by: johnlanius79 on August 17, 2018, 04:57:26 PM
Hello,

I am using railclone to generate bricks for a building.  If I add a noise modifier to the railclone itself...then my computer's memory gets maxed out at render time
if i add a noise modifier to the surface that the bricks are being generated on....the bricks no longer align.
Keep in mind this is a brick building...so it's vertical
Any thoughts?

Thanks.
Title: Re: Brick Building with Noise Modifier
Post by: iToo on August 18, 2018, 09:08:45 AM
Hello,

Applying any modifier to the RailClone object will disable the instancing engine, and the object will be handle as a single (huge) mesh.
Unfortunately there is no way to avoid that, since is the way that the Max pipeline works.

If you want to add some variation to the bricks, i would suggest to randomize a bit the position of each segment, using a Transform (https://docs.itoosoft.com/railclone/style-editor/operators#Operators-Transform) node.

I hope that helps.