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Display correct materials in viewport? [RC-Pro]
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JPJAPERS:
Im using railclone to build paving from 3d scanned bricks. Each model is different and has its own material.
Ive assigned a multisub to the geometry and it renders fine. However there seems to be no way that i can see the object distribution of the different colors in the viewport?
Is there a way i can change this? Im trying to build some patterns but without constantly interactive rendering i cant do this easily.
Thanks
P.S. Railclone pro user on a floating license in my workplace. The restriction on the help forums for commercial users using floating licenses is really irritating.
Dragan:
Check display mode and make sure it is set to Mesh or in some cases Boxes, Quick Mesh still has problems with maps.
JPJAPERS:
--- Quote from: Dragan on November 13, 2020, 05:25:45 PM ---Check display mode and make sure it is set to Mesh or in some cases Boxes, Quick Mesh still has problems with maps.
--- End quote ---
I was hoping that wouldnt be the only way as the objects im using are scanned geometry and are quite high poly so viewport performance slows to a crawl. It works with quick mesh and mesh but not boxes for me.
Dragan:
Then try:
http://www.splinedynamics.com/3dsmax-scripts/introducing-proxy-textures-3dsmax-plugin/
Rokas:
Hi
first of all You can create *PRO* level forum accounts from the Panel > Forum Accounts, or link to existing ones. A maximum of 3 forum accounts is permitted.
If you require more or need assistance, please contact us.
Anyway, I would advice adding ProPptimizer modifier on Your segments with KeepTextures option in viewport only mode:
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