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Author Topic: Brick Building with Noise Modifier  (Read 1129 times)

johnlanius79

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Brick Building with Noise Modifier
« on: August 17, 2018, 04:57:26 PM »
Hello,

I am using railclone to generate bricks for a building.  If I add a noise modifier to the railclone itself...then my computer's memory gets maxed out at render time
if i add a noise modifier to the surface that the bricks are being generated on....the bricks no longer align.
Keep in mind this is a brick building...so it's vertical
Any thoughts?

Thanks.

iToo

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Re: Brick Building with Noise Modifier
« Reply #1 on: August 18, 2018, 09:08:45 AM »
Hello,

Applying any modifier to the RailClone object will disable the instancing engine, and the object will be handle as a single (huge) mesh.
Unfortunately there is no way to avoid that, since is the way that the Max pipeline works.

If you want to add some variation to the bricks, i would suggest to randomize a bit the position of each segment, using a Transform node.

I hope that helps.
Carlos Quintero
iToo Software