Itoo Software Forum

RailClone => RailClone Lite => Topic started by: RichJacob3D on June 17, 2025, 06:23:43 pm

Title: RailClone Lite roof tiles random texture offsets
Post by: RichJacob3D on June 17, 2025, 06:23:43 pm
Hi All..

After following a Roof Tiles Itoo tutorial online , there is a part at the end where he plugs a UVWxform modifier between the tile segment and the generator. Then in the Xform modifier he adjusts the random offsets . When I try the same thing the offsets arent doing anything to the texture on the tiles. Am I missing something ?

Thanks in advance

https://www.youtube.com/watch?v=6nH3zdqy4I4 (https://www.youtube.com/watch?v=6nH3zdqy4I4)
Title: Re: RailClone Lite roof tiles random texture offsets
Post by: Michal Karmazín on June 18, 2025, 08:44:59 am
Hi,

Which renderer are you using? In some engines, the UVW XForm operator is only partially supported and works correctly only when the instancing engine is disabled (https://docs.itoosoft.com/railclone/display-settings#to-enabledisable-the-instancing-engine).

Best regards,
Title: Re: RailClone Lite roof tiles random texture offsets
Post by: RichJacob3D on June 19, 2025, 10:39:27 am
Im using Arnold with 3ds MAx .
Title: Re: RailClone Lite roof tiles random texture offsets
Post by: Michal Karmazín on June 19, 2025, 11:13:55 am
In this case, as mentioned earlier, disabling the Display > Render > Use Instancing Engine option should do the trick.

Best regards,
Title: Re: RailClone Lite roof tiles random texture offsets
Post by: RichJacob3D on June 19, 2025, 03:47:51 pm
Brilliant :) Thanks. That sorted it :)

Much Appreciated