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RailClone Lite roof tiles random texture offsets
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Topic: RailClone Lite roof tiles random texture offsets (Read 134 times)
RichJacob3D
Newbie
Posts: 6
RailClone Lite roof tiles random texture offsets
«
on:
June 17, 2025, 06:23:43 pm »
Hi All..
After following a Roof Tiles Itoo tutorial online , there is a part at the end where he plugs a UVWxform modifier between the tile segment and the generator. Then in the Xform modifier he adjusts the random offsets . When I try the same thing the offsets arent doing anything to the texture on the tiles. Am I missing something ?
Thanks in advance
https://www.youtube.com/watch?v=6nH3zdqy4I4
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Michal Karmazín
iToo Software
Hero Member
Posts: 3005
Re: RailClone Lite roof tiles random texture offsets
«
Reply #1 on:
June 18, 2025, 08:44:59 am »
Hi,
Which renderer are you using? In some engines, the
UVW XForm
operator is only partially supported and works correctly only
when the instancing engine is disabled
.
Best regards,
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RichJacob3D
Newbie
Posts: 6
Re: RailClone Lite roof tiles random texture offsets
«
Reply #2 on:
June 19, 2025, 10:39:27 am »
Im using Arnold with 3ds MAx .
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Michal Karmazín
iToo Software
Hero Member
Posts: 3005
Re: RailClone Lite roof tiles random texture offsets
«
Reply #3 on:
June 19, 2025, 11:13:55 am »
In this case, as mentioned earlier, disabling the
Display
>
Render
>
Use Instancing Engine
option should do the trick.
Best regards,
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RichJacob3D
Newbie
Posts: 6
Re: RailClone Lite roof tiles random texture offsets
«
Reply #4 on:
June 19, 2025, 03:47:51 pm »
Brilliant
Thanks. That sorted it
Much Appreciated
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