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railclone surface scatter

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tripleking:
Dear all,

Im very new to railclone and I have a question.
I would like to scatter a wooden square item on a specific surface.
As I would like it to scatter in two dimensions, I use the array2s with below settings.
I use a segment (wooden box) and i select the surface I would like it to scatter on.
For the spline I made a spline surrounding the surface object.

Can someone please advice me how I can make railclone scatter the box on the surface?
Underneath you can also find a reference photo of the effect I would like to achieve.

Thanks in advance,

iToo:
Hi, I'm afraid it's very difficult to solve this case using RailClone. Although it includes support for surfaces, there are certain limitations with segments crossing the edge.
You can see a detailed explanation here:

http://forum.itoosoft.com/index.php?topic=2476.msg9365#msg9365

In any case, the procedure should be to create a closed spline from the surface's boundary, and use it as Clipping Area.

tripleking:
Thank you for your reply! Greatly appreciated.

I tried to draw two splines, one above, and the second one on ground level to use as a clipping area. He starts scattering the boxes now on a flat plane in between the clipping area on top... He doesn't follow the surface which I linked him to.... :-(
Maybe I have to adapt something in the clipping area properties?

iToo:
Try applying a Normal->Flip Normals modifier to the surface. To get it work, surface's normals should point upwards, relative to the local axis of the RC object.

If you don't want modify the surface, alternatively you can create the RC object in the "bottom" viewport.

tripleking:
Thanks! It works!! Amazing!

What if I rotate the segments 45°, how come they leave some space in between each other, I would like the gaps to be filled with the same segments...

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