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Transform causes uvw to stretch.
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Topic: Transform causes uvw to stretch. (Read 19389 times)
rohan256
Newbie
Posts: 5
Transform causes uvw to stretch.
«
on:
September 02, 2023, 11:30:17 AM »
Hi. If I use transform to scale any segment, its textures also gets scaled despite using realworld mapping. How can I retain texture scale even after scaling the segments?
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Michal Karmazín
iToo Software
Hero Member
Posts: 2754
Re: Transform causes uvw to stretch.
«
Reply #1 on:
September 04, 2023, 07:15:38 AM »
Hi,
In some situations - like this one, you might find handy the possibility to map it directly within the RailClone plug-in by enabling the
Deform
>
Mapping
>
Apply Box Mapping
feature. Please feel free to check more detailed information about how to "
To Add Box Mapping to segments
" in our online reference guide.
I hope that helps.
Best regards,
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rohan256
Newbie
Posts: 5
Re: Transform causes uvw to stretch.
«
Reply #2 on:
September 04, 2023, 03:12:48 PM »
I've have enabled box mapping for the segment in the deform tab. I think the problem is transform operator is scaling the segment along with the texture. There should be a uvw map operator that we can add at the end.
Right now I have put a uvw map modifier on top of the railclone object, but this is not a clean solution. Is there any other way to tackle this?
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Michal Karmazín
iToo Software
Hero Member
Posts: 2754
Re: Transform causes uvw to stretch.
«
Reply #3 on:
September 05, 2023, 09:02:32 AM »
Hi,
In such a case, please try disabling the
Display
>
Render
>
Use Instancing Engine
option to see if there’s any difference (might be, that’s just a partially supported feature in case of your render engine). I hope that helps.
Best regards,
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rohan256
Newbie
Posts: 5
Re: Transform causes uvw to stretch.
«
Reply #4 on:
September 05, 2023, 12:16:53 PM »
Thanks! Disabling the instancing engine worked. I'm using VRay GPU which doesn't support it.
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