Itoo Software Forum

Author Topic: Wooden broadwalk in wetland  (Read 1503 times)

EM2864

  • Newbie
  • *
  • Posts: 3
Wooden broadwalk in wetland
« on: March 01, 2017, 11:31:36 AM »
hi all!

I would like to learn how to build a wooden broadwalk with railclone lite. I want my broadwalk to have different width. Let me illustrate it with some images and referances. Thank you all in advance!!

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1472
Re: Wooden broadwalk in wetland
« Reply #1 on: March 01, 2017, 12:34:07 PM »
Hi,

A recommendable way would be to create and use a "centre" spline as the X Spline together with a closed spline made from "border" splines as a Clipping area. There are many ways how to further randomize the style - like for example by driving the X Fixed Size by a Random Parameter generated on Segment.

Best regards,

EM2864

  • Newbie
  • *
  • Posts: 3
Re: Wooden broadwalk in wetland
« Reply #2 on: March 03, 2017, 07:55:11 PM »
great!!! Thank you very much...

And can you please show me how to randomize color of the segments... I tried but the result was a bit unexpected :D




Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1472
Re: Wooden broadwalk in wetland
« Reply #3 on: March 06, 2017, 05:29:31 PM »
Hi,

You're welcome. The Material Operator is designed for these purposes (it uses a designated Material ID from the input segment and replaces it with a new value identified in the From / To range). Just take in mind, that this operator is only fully compatible with V-Ray. To use with other renderers it is necessary to disable Display > Use Instancing Engine.

Best regards,