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Author Topic: Running Bond Tile  (Read 6658 times)

CharlyRT

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Running Bond Tile
« on: March 21, 2025, 01:56:15 am »
Hi
I would like to know how can I reproduce this kind of Running bond.
I have create it but, in a very unpractical way using multiple secuences transforming the offset distance.
If I want to change the distance of the offset I would need to change it on every single one.
I have a couple of ideas using atribbute size but again, in a very unpractical way.

I attach the File in 3ds Max 2022.

Michal Karmazín

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Re: Running Bond Tile
« Reply #1 on: March 21, 2025, 09:15:51 am »
Hi Charly,

You can calculate these values using the following expression:

return Input1 * SegmentYCounter;

To Input1, you can connect a Numeric Operator, allowing you to adjust these values from the UI and control the X Fixed Translation via an Arithmetic Operator.

I've attached a revised version of your scene. I hope that helps.

Best regards,

Michal Karmazín

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Re: Running Bond Tile
« Reply #2 on: March 21, 2025, 09:51:22 am »
Please find attached also an alternative version of the style, prepared by my colleague Paul. This version takes a slightly different approach by resizing the first segment, eliminating the need to expand the array for higher values. I hope this helps.

Best regards,

CharlyRT

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Re: Running Bond Tile
« Reply #3 on: March 21, 2025, 03:30:36 pm »
Thanks Michal
This really helps to learn how to simplify "my method" and change the offset value in a simple way