Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: NP2889 on June 08, 2016, 01:18:11 PM
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Hallo everyone..
my aim is to build only one window with a pannel on top thats hight in the bottom can variate and react automatically to the y Spline that defines the hight.
my idea was to position vertices on the y Spline and that the windows get their hight automaticaly from the vertices.
I have a faccade that apart frome the edges have identicaly windows, exept of the hight..
is there a way to do this ? ore can i use y evenly ? Problem is that the hight of the windows vary
i´ll put an image to explain this better..
thanks Tom
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Hi, thanks for the question. I think an easier might be to use two L1S generators, one nested inside the other.
To do this I've sliced the window into 3 part, a bottom and top that don't change and a mid section that will be scaled.
(http://i.imgur.com/E5jXXRB.png)
Using these you can create a RC object using a single spline, as follow:
1 - Add the bottom segment to the Start, the top to the End.
2 - Create a compose operator and add the top, a null segment, and then the bottom.
3 - Wire this to the Corner input.
4- Finally add the mid segment to the Default input and set the mode to Scale
5 - You can now draw a spline for the total height of the building. Every time you add a new Vertex you set the height of a window. This will give you one vertical strip like this...
(http://i.imgur.com/0OjhxHP.png)
You can now add this to a second RailClone object that also uses an L1S array. Create a spline for the path of your façade, create a segment picking the window RC object. Wire this to the the Default input. In the attached example I've also added the corner segment as a second generator. This is because you can't slice corners in Adaptive mode so I'm using one generator for the windows in adaptive mode, and a second generator in tile mode to add the corners.
(http://i.imgur.com/raydwZz.png)
Attached is a sample file to demonstrate this technique.
(http://i.imgur.com/OySZSz9.png)
I hope that helps, please let me know if you have any further questions.
Many Thanks,
Paul
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Nice one... as allways... simple Fast...
if i had known this before....