Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: MT4250 on October 26, 2017, 10:45:38 AM
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Is it possible to decrease density from clippingarea border with a "gradient" in a 2D array so its superdense inside the clipping area, but on the outside it fades away random in let say 5m?
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What do You mean by density?
Density is a feature of forestpack, there You can adjust density of scattering based on border.
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I mean that I have a 2D array with some geometric pattern, at the edge of the border I want the amount of the objects to slowly fade off random. So let say that I have 50 objects in a row, next row could be like 37, next row 22, next 17, 12,8, 4, 1 etc. I know it couldbe done in forestpack but the way the objects is set up it would be much better to do it in RC if possible.
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Oh I get it.. it can be done, when I have time I will post my solution.
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Something like this:
(https://i.imgur.com/wyHFRj5.gif)
Too bad it works not by distance to edge but in X and Y directions. If You put circle to spline, unexpected results will happen ;)
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Awesome, thanks! It´s a bit difficult to modify it so it will work with hexagons :)
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Please attach Your start style, I will try to help
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Best would be to have all parallellograms as a separate segment but couldnt get it to work so I kept working with the hexagon. See attached file
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There is a good topic about hexa-parallellograms here (https://forum.itoosoft.com/railclone-pro-(*)/composed-hexagon-and-transform-issues/).
So I made 3 variants. Hope You find them useful:
1st with you HexagonTile:
(https://i.imgur.com/rwAJPzr.png)
And 2nd, 3rd with styles from mentioned thread where more info can be found:
These are little bit more complex styles, but have more control:
(https://i.imgur.com/fwhkeGu.gif)
And last but not least:
(https://i.imgur.com/D7F2Y9P.gif)
All 3 styles can be found in attached max file. Hope that helps. This was interesting style to do.