Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: SL7359 on August 01, 2022, 11:51:36 AM

Title: About UV
Post by: SL7359 on August 01, 2022, 11:51:36 AM
For UV, the results are different when rendered with V-RayGPU and when rendered with V-RayCPU.
Where can I find the cause of these differences?
Is it possible to match the CPU results?
Title: Re: About UV
Post by: Dragan on August 01, 2022, 12:28:17 PM
Try to turn off the instancing engine.
Title: Re: About UV
Post by: iToo on August 01, 2022, 01:09:27 PM
That's it. For V-Ray CPU we can generate and modify UVs of instances at render time.
But this is not possible for other renderers (including V-Ray GPU), because the engine is not open for third-party plugins.
Title: Re: About UV
Post by: SL7359 on August 01, 2022, 01:31:39 PM
Thank you for your response. Resolved.
It is a different scene, but when I disable the instance engine, the textures are not reflected.
What could be the cause of this?
Title: Re: About UV
Post by: iToo on August 02, 2022, 09:00:18 AM
You must apply the material to the RC object.

'Use Segment Material' has no effect when instancing engine is disabled.
Basically when instancing is off, RC generates a standard mesh, as any other Max object (which needs some material).
Title: Re: About UV
Post by: SL7359 on August 02, 2022, 09:15:54 AM
OK, thank you for your support.