Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: Soluna on March 31, 2021, 02:14:01 PM
-
Heyho :)
I found this tutorial a couple of days ago:
https://www.youtube.com/watch?v=zH2bWo4yDxQ&list=PLaHaTGGXkh9vMgNFi0MDa3bMy906oNRmJ&index=4&t=29s
This is exactly the shape I was looking for! Because I´m working on a client project who´s a bit in a hurry I thought I ask here if someone can help me solving this problem:
I used the scene files of that project to create a fence and just modified them a bit. That worked nicely. But now the customer wants a fencegate at a certain position in the fence. I thought I could use markers to be a bit more flexible (just in case he doesn´t like the position where it´s at and wants me to change it). But sadly once I add my modeled fence gate to the marker input in Railclone, it doesn´t really work. Is there any way to fix this without ruining the whole weaving pattern?
Thanks a lot in advance for your help!
-
As I can see you are connected to the X evenly instead the X Marker.
Also, for X Marker to work you need to add RC Spline modifier on the Spline and add/set the Marker position.
-
In the X evenly of the top generator there´s the Null (that´s from the tutorial file in order to make this setup work) and in the bottom one there´s a branch which I´m using as fence post which has to be in the X evenly cause the posts are evenly distributed. All that works fine. But the gate doesn´t. The gate itself isn´t connected on the screenshot. That´s the 3 nodes on the bottom. When I try to plug them in the X Marker of either the bottom or the top generator, it doesn´t work.
I´m already using the RC Spline modifier and setting up the markers usually works for me but not with this weaving pattern. I attached 2 more screenshots that probably show my setup a bit better.
-
Aha.. sorry I didn't pay attention to the style.
Can you please share the scene for the lower max version, 2018?
-
Sure! :) I had to upload it to Google Drive. Even though I already removed all of the unnecessary parts of the scene the file is still too big to upload it here.
https://drive.google.com/file/d/1OoqfcMOn3N_GAzafmyHzwBvGcxDqGLhO/view?usp=sharing
Thanks again!!
-
Hm, I think this will not work easily with the A2S generator.
I don't have time at the moment to find an easy solution although I think Rokas will find one in few minutes, but I`ll take a look later.
Maybe you could try with Corner input with a unique Vertex type on the spline instedad of markers.
-
I just tried that with the corner input. Not 100% sure if I did everything correctly but it didn´t really work for me either. The problem is still that the fence is not removed at the area where the fence gate is supposed to be.
But thanks again already!
-
You are not using anything to remove the fence:
(https://i.imgur.com/sz6hYVR.png)
-
I´m not sure if I understand what you mean :(
What should I use to remove the fence? I tried plugging in pretty much everything in the X Marker slot of the top generator but nothing worked :/ With the facade I created it worked when I used the marker. But there I only used the L1S generator and not the L2S.
-
You are generating Gates with bottom generator, right ?
Top generator creates fence.
You need gap in fence(top generator) where X marker in gate (bottom generator) are placed. If I understand correctly.
For gaps it is common to use Empty segment with fixed size as the gap.
-
The top generator creates the weave pattern. The bottom one is for the fence posts. I tried adding an empty segment but that didn´t work for me.
-
I think it would be sensible to place gates using Material ID limits instead of the marker.
-
Hmm yea. That could work. I´ll give that a try! Thanks!! :)
-
Or, you can try with nesting and few L1S...
-
Or, you can try with nesting and few L1S...
I have to say that I´m speechless! I´m still pretty new to Railclone and haven´t really worked with the nested generators yet but WOW! That works so perfectly!! I really can´t thank you enough!!!
-
Glad to help.
Sorry, I didn't have time to do a whole style but where is the fun then ;)