Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: LC3D on May 13, 2022, 01:06:10 pm
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I'm having trouble getting this one to work?
(https://designerpanelsystems.com.au/wp-content/uploads/2019/09/adeka-5.png)
I've created 2 A2S arrays and am trying to offset them with the padding... is there a better or easier way as I just cannot get it to line up - the values seem to move in unpredictable increments...
any help would be greatly appreciated.
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Please take a look at the attached file. To get the alternating rows I'm using a half segment and a full segment in the Start and End input. To overlap the tiles a simple negative top padding value seems to do the trick.
(https://i.imgur.com/yf9UNiS.png)
Cheers,
Paul
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Please take a look at the attached file. To get the alternating rows I'm using a half segment and a full segment in the Start and End input. To overlap the tiles a simple negative top padding value seems to do the trick.
(https://i.imgur.com/yf9UNiS.png)
Cheers,
Paul
you Sir, are a legend. Thank you very very much!
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Please take a look at the attached file. To get the alternating rows I'm using a half segment and a full segment in the Start and End input. To overlap the tiles a simple negative top padding value seems to do the trick.
(https://i.imgur.com/yf9UNiS.png)
Cheers,
Paul
Hey Paul,
any idea why when i attach a much larger spline or modify the spline from your scene to be much larger it doesn't work, just says "no geometry"... I've increased the segments and Faces Limits...?
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Hi!
How large do you need to go? I just tried a spline that was 100m x 100m and it seemed to work fine here.
Cheers,
Paul
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Hey Paul,
I figured it out, just needed to turn on Auto Align X-->XY 👍
can you explain to me what you did with the Nodes to make it work? ie. what is the yellow "top padding", the sequence and mirror nodes etc...?
Thanks again mate, I do genuinely appreciate your help!
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Sure - no problem at all.
The style works using two segments: one full-size tile and one half-size tile. To create the offset on alternate rows, I've used a Sequence operator that increments on Y to alternate between the full and half size tile in the start and end inputs. To flip the tiles for the right hand side, I've wired it through a Mirror operator for the End input.
(https://i.imgur.com/hOjpTmX.png)
Between these I fill in by adding the full-size tile to the Default input. To make sure no tiles are sliced, I've enabled Generator > Rules > Default Mode > Adaptive.
(https://i.imgur.com/eNY3UKr.png)
Then all that remains is to close up the gap between the rows. We can do that by using a negative top padding value. To save me from entering the value twice - once for each segment - I've exported the Top Padding input and wired it to a Constant node. That way I can change the value for both Segments from one place.
(https://i.imgur.com/eNY3UKr.png)
That's about it. I also increased the Generator > Clipping Area > Expand value a bit to remove any gaps around the perimeter.
I hope that helps.
Paul
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Sure - no problem at all.
The style works using two segments: one full-size tile and one half-size tile. To create the offset on alternate rows, I've used a Sequence operator that increments on Y to alternate between the full and half size tile in the start and end inputs. To flip the tiles for the right hand side, I've wired it through a Mirror operator for the End input.
(https://i.imgur.com/hOjpTmX.png)
Between these I fill in by adding the full-size tile to the Default input. To make sure no tiles are sliced, I've enabled Generator > Rules > Default Mode > Adaptive.
(https://i.imgur.com/eNY3UKr.png)
Then all that remains is to close up the gap between the rows. We can do that by using a negative top padding value. To save me from entering the value twice - once for each segment - I've exported the Top Padding input and wired it to a Constant node. That way I can change the value for both Segments from one place.
(https://i.imgur.com/eNY3UKr.png)
That's about it. I also increased the Generator > Clipping Area > Expand value a bit to remove any gaps around the perimeter.
I hope that helps.
Paul
That's fantastic, thank you so much!