Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: JD3699 on February 08, 2022, 03:54:52 PM
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Hi, there.
I've made a simple chessboard and animated the spline from rectangle to circle with 3ds max spline morph modifier so the board is round at the end. It works perfect in Max but I have to export it to Unreal.
Any suggestions how to do it?
thx in advance
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I'm not an Unreal expert, but as far as I know, there are several limitations on the types of animation that can be exported to Unreal via FBX. I think only rigged skeletal meshes and basic transforms are supported. If you have deforming meshes, then you might try Alembic which I believe supports this kind of thing. There are coupled of videos about it here:
https://www.youtube.com/watch?v=rDHxxk0y2D4
https://www.youtube.com/watch?v=iUn-ylP3Ows
Best,
Paul
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Alembic could do it. Thx for this tipp.
regards