Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: JD3699 on February 08, 2022, 03:54:52 PM

Title: Animated chessboard export to Unreal Engine
Post by: JD3699 on February 08, 2022, 03:54:52 PM
Hi, there.

I've made a simple chessboard and animated the spline from rectangle to circle with 3ds max spline morph modifier so the board is round at the end. It works perfect in Max but I have to export it to Unreal.
Any suggestions how to do it?

thx in advance
Title: Re: Animated chessboard export to Unreal Engine
Post by: Paul Roberts on February 09, 2022, 04:23:16 PM
I'm not an Unreal expert, but as far as I know, there are several limitations on the types of animation that can be exported to Unreal via FBX. I think only rigged skeletal meshes and basic transforms are supported. If you have deforming meshes, then you might try Alembic which I believe supports this kind of thing. There are coupled of videos about it here:
https://www.youtube.com/watch?v=rDHxxk0y2D4
https://www.youtube.com/watch?v=iUn-ylP3Ows

Best,
Paul
Title: Re: Animated chessboard export to Unreal Engine
Post by: JD3699 on February 10, 2022, 03:26:43 PM
Alembic could do it. Thx for this tipp.

regards